Rabu, 20 Maret 2019

Critical Play Radical Game Design The MIT Press Mary Flanagan Books PDF NZQ

Critical Play Radical Game Design The MIT Press Mary Flanagan Books ebook Critical%20Play%20Radical%20Game%20Design%20The%20MIT%20Press%20Mary%20Flanagan%20Books

QDI



Download PDF [TITLE]
Critical%20Play%20Radical%20Game%20Design%20The%20MIT%20Press%20Mary%20Flanagan%20Books

ebook Critical Play Radical Game Design The MIT Press Mary Flanagan Books QDI


  • The Merchant of Venice William Shakespeare Books Visionneuse PDF JOI

  • An examination of subversive games―games designed for political, aesthetic, and social critique.

    For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games―games that challenge the accepted norms embedded within the gaming industry―and argues that games designed by artists and activists are reshaping everyday game culture.

    Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns―including worldwide poverty and AIDS―can be incorporated into game design.

    Arguing that this kind of conscious practice―which now constitutes the avant-garde of the computer game medium―can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


    Mary Flanagan,Critical Play Radical Game Design (The MIT Press),The MIT Press,0262518651,Video Electronic,COMPUTER GAMES,COMPUTERS / Programming / Games,COMPUTERS / Virtual Worlds,COMPUTERS AND SOCIETY,Computer Books General,Computer games / online games strategy guides,Computer/General,Computers,Computers - Games,Computers/Virtual Worlds,Digital Humanities New Media/New Media Art,GAMES ACTIVITIES / Video Electronic,Game Studies/Game Design,Games Activities/Video Electronic,General Adult,Level design games programming,Non-Fiction,Programming - Games,Social Sciences/Media Studies,UNIVERSITY PRESS,United States,Video Electronic - General,Virtual Worlds,Virtual reality

    Critical Play Radical Game Design The MIT Press Mary Flanagan Books Reviews :



    An examination of subversive games―games designed for political, aesthetic, and social critique.

    For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games―games that challenge the accepted norms embedded within the gaming industry―and argues that games designed by artists and activists are reshaping everyday game culture.

    Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns―including worldwide poverty and AIDS―can be incorporated into game design.

    Arguing that this kind of conscious practice―which now constitutes the avant-garde of the computer game medium―can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

    Mary Flanagan,Critical Play Radical Game Design (The MIT Press),The MIT Press,0262518651,Video Electronic,COMPUTER GAMES,COMPUTERS / Programming / Games,COMPUTERS / Virtual Worlds,COMPUTERS AND SOCIETY,Computer Books General,Computer games / online games strategy guides,Computer/General,Computers,Computers - Games,Computers/Virtual Worlds,Digital Humanities New Media/New Media Art,GAMES ACTIVITIES / Video Electronic,Game Studies/Game Design,Games Activities/Video Electronic,General Adult,Level design games programming,Non-Fiction,Programming - Games,Social Sciences/Media Studies,UNIVERSITY PRESS,United States,Video Electronic - General,Virtual Worlds,Virtual reality

    Critical Play Radical Game Design (The MIT Press) (9780262518659) Mary Flanagan Books


     

    Product details

    • Series The MIT Press
    • Paperback 362 pages
    • Publisher The MIT Press (February 8, 2013)
    • Language English
    • ISBN-10 0262518651
    "" [Review ]

    Download PDF [TITLE]
    Tags : ebook,

    SEARCH THIS BLOG

    BLOG ARCHIVE

    LABELS

    POPULAR PRODUCTS

    Recent Post

    POPULAR PRODUCTS